![]() ![]() Its scene recognition isn’t as powerful as rivals like Samsung, Huawei and Google – for example, it doesn’t go as granular as recognising a ‘flower’ or ‘building’. But there is also a handy ‘predictive capture’ feature which (if turned on) takes a burst of four photos, including before you press the shutter, and lets you choose the best. Overall, though, the Xperia 1 feels more like it’s aimed at those who like to venture beyond the (albeit brilliant) hand-holding experience of Google’s Pixel 3. For example, there’s no auto-HDR mode in the main camera, but you can find it in manual mode, which lets you tweak everything from shutter speed to exposure compensation. Sadly, this manual mode is only available for the 26mm main camera, rather than the wide-angle or 52mm lens, and there’s no way to permanently leave the camera in this mode, but it’s a useful one to have on standby. In terms photo quality, the Xperia 1 puts in a good showing, with Sony’s flagship exposing the above gondolas scene a touch better than the Pixel 3 – crop in on fine details though, and Google’s phone has less noise and aliasing. Of all the modes where Eye AF could be most useful, with simulated bokeh helping to defocus the far side of your face, it’s in selfie portrait mode. The Pixel 3 currently doesn’t let you adjust background blur in selfie mode, so that could have been a nice win for the Xperia 1. Perhaps it’s coming, but for now there’s little to choose between the two phones, other than a slight colour temperature difference and an extra dash of sharpening and contrast in the Pixel 3. One of the big focuses of the Xperia 1 is video, thanks to some closer collaboration with Sony’s CineAlta team. Perhaps more useful than the new Cinema Pro app, though, is the inclusion of optical and electronic stabilisation, which work together nicely (as long as you’re not shooting in HDR) to smooth out any judder from walking or running. In my early tests so far (see below), the stabilisation and video quality looks slightly better than on the Pixel 3. ![]() The Xperia 1 can’t shoot 4K at 60fps like the iPhone XS, but you do get object tracking and an HDR option.īear in mind, though, that the latter isn’t compatible with the stabilisation, so you’ll need to be holding it very steady or using a gimbal. Devices that are not capable of running Tropico are blocked from purchasing it.Right now, the Cinema Pro app, which is designed to let you shoot in 21:9 using a range of pro settings, workflows and ‘looks’ based on Sony’s CineAlta heritage, is a bit of a work in progress.įor a start, there’s no stabilisation when shooting in the app (because HDR is on by default), and some of the ‘looks’ are very heavy-handed and only suitable for certain scenes. If your device is not listed above but you are still able to purchase Tropico, your device is capable of running the game but is not officially supported. **The Samsung Galaxy Note10+ 5G (USA/China) and Galaxy Note20 (USA/China) can run the game, but are not officially supported. *The Samsung Galaxy S8 (Europe) and Galaxy Note8 (Europe) can run the game, but are not officially supported. ![]() Xiaomi Pocophone F1 / POCO F3 / POCO X3 NFC.Xiaomi Mi 6 / 9 SE / 9 / 9T / 10T Lite / 11.Samsung Galaxy Tab S4 / S6 / S7 / S8 / S8+ / S8 Ultra.Samsung Galaxy Note8* / Note9 / Note10 / Note10+ 5G** / Note20**.Motorola Moto G 5G Plus/ G9 Play /Z2 Force / Moto G100.Google Pixel 2 / 2 XL / 3 / 3XL / 3a / 3a XL / 4 / 4a / 6 / 6 pro.Tropico requires 2.5GB of free space, Android 8.0 (Oreo) or later, and is supported on the following devices: ![]()
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